New Galveston
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The official NGPS flag.

Summary

New Galveston is the largest settlement for several hundred miles in any given direction, and because of this, it draws quite a lot of attention from the surrounding world. This makes it a hub of activity of both the good and bad varieties; more trade can be found in the New Galveston area than anywhere else in the surrounding Wastes - and so, therefore, can more raiding, slavery, and crime in general. New Galveston itself has outlawed slavery, but it only maintains this rule within its own boundaries, and has an official 'look the other way' policy in regards to nearby settlements where slavery is permitted (such as Port Bolivar).

Location

Galveston is located some fifty miles southeast of the ruins of Houston, Texas. Houston suffered a direct hit from a nuclear warhead during the Great War, utterly destroying the downtown area and dosing the surrounding urban centers with enough radiation to kill everything more highly-evolved than an amoeba. Until the creatures started adapting/mutating, that is…

Galveston itself was far enough away to remain relatively unharmed, and over the past hundred years the island has become habitable once again (as much as anywhere else in the Wastes, at least).

New Galveston neighbors the nearby Bolivar Peninsula to the northeast and New Texas City to the northwest. New Texas City can be reached via the main bridge to the island, while Port Bolivar is accessible only through the use of a ferry or by traveling over the mainland.

Click to see Galveston's location on Google Maps.

Government

New Galveston is governed by the New Galveston Preservation Society (NGPS), a local group that was founded by the original settlers who emigrated there from Vault 53. The NGPS has developed a rather complicated (some would say bloated) bureaucratic system, and in order for the common citizen to make any sort of change requires information to be filtered up through several layers of secretaries, toadies, and elected personnel before it can actually be reviewed by decision-makers. This has the advantage of keeping a lot of the unnecessary drivel from ever distracting the upper echelons of government, but it also tends to do the same to some of the important issues at stake.

Not surprisingly, this system is a perfect stewing pot for corruption, scandal, and oppression. Those negative qualities haven't quite taken over the NGPS yet as a whole, and the government still has its upholders of justice and equality - but as the community continues to evolve into an actual city-state, such values will be continually threatened by those who wish to ignore them for the sake of personal profit.

Fort Crockett

Fort Crockett used to be an actual defensive compound overlooking the Gulf of Mexico, but during the later 1900's the place was shut down and left vacant until someone finally up and built the San Luis Resort on it, leaving the concrete casemates intact along with a few sturdy underground bunkers. The NGPS has nested here for the last fifty years or so, members of the Society frequently living in the above-ground resort while taking care of their more private business in the largest subterranean bunker available. They have food stores down there. They have ammunition and guns. They have thick concrete walls. They also have a really big door with a really big lock.

Commerce

Being the largest and most advanced settlement in its corner of the world, New Galveston is a busy center of commercial activity. Caravans from other parts of the Wastes arrive to the city on a regular basis, which means that usually at least one major trade group can be found setting up temporary shop each week in the market square. The original residents of Vault 53 specialized in repair and mechanics, and so New Galveston is home to some of the best weapon-, armor-, and tool-makers in the present day and age.

New Galveston primarily imports raw materials such as scrap metal, unprocessed food, glass, and fuel. Major exports include weapons, armor, mechanical and agricultural tools, and expert labor (New Galveston is willing to 'rent' its engineers out to those communities who are in need of their services - at a very steep price, since they have a monopoly on them).

One would expect New Galveston to lose some of its business to New Texas City, but this is rarely the case. New Texas City rarely uses raw materials, and is typically forced to buy the processed goods that it needs from New Galveston. However, New Texas City is often used as a 'filter' for less legally acceptable goods. And the residents of New Texas City have very wisely instated a toll fee to pass through their city limits to all incoming and outgoing caravans, which creates enough revenue to fund their small and utilitarian militia.

Technology/The G.E.C.K.

When the settlers from Vault 53 arrived in Galveston, they brought an extremely rare device with them: a GECK. Unfortunately, the particular GECK that the vault dwellers brought was malfunctioning, and although it was repaired to some degree, it did not have nearly the potency of an actual working model. Still, it managed to turn most of the Western portion of the island into actual arable farmland.

Perhaps even more importantly, New Galveston still owns a water purification chip which the skilled engineers of the city have managed to hook up to a small purification plant. This provides the island and the surrounding area with a lasting supply of drinkable, clean water. It also gives New Galveston an unhealthy amount of power over New Texas City, which depends on the larger settlement for its survival.

Military

The military of New Galveston is without a doubt the most advanced and well-maintained within its sphere of influence. The NGPS has the trained engineers and experts to produce the best equipment for its small army, and is able to field a sizable enough force to take care of any problems with raiders or pirates that happen to threaten its citizens. NGPS caravans also tend to be better-protected than any others that travel the Wastes in the region.

However, the NGPS military, as advanced as it may be, is simply not large enough to roll out and flatten any large encampments of raiders or invaders without suffering as many casualties as it can inflict. This is due primarily to the fact that the NGPS itself is severely paranoid; its members were taught enough history by their Vault-dwelling ancestors to remember the fact that military coups happened quite frequently in the ancient world, and they have actively worked to limit the power of the military leadership despite their dependence on them. There is a widening rift between the military and bureaucracy in the NGPS (a troubling fact that suggests that the NGPS may be fueling exactly the fire they wish to suppress).

Relations

  • Texas City: The NGPS maintains an 'officially friendly' approach to its neighboring border-city, but in truth most of the people of New Galveston look down on the residents of 'Pariah's Point' as undesirable vagabonds and low-lives. Of course they completely fail to acknowledge the fact that in the event of a land-based invasion New Texas City would be New Galveston's first line of defense. The people of New Texas City tend to be resentful and wary of New Galveston's populace, and even more so of its government.
  • Raiders/Pirates: Of any of the communities in the area, those with a lawless streak will receive the least welcome in New Galveston. Lawbreakers tend to be summarily imprisoned and, if they are not New Galveston citizens, are typically executed without trial.
  • Super Mutants: Super mutants are considered a threat to be dealt with by force in New Galveston. A 'friendly' super mutant might not be shot on sight, but it's doubtful that one would actually be allowed within the borders of the city. There is a growing super mutant presence in the north regions of what used to be Texas, and the humans in the area have become increasingly wary of any non-humans because of this.
  • Ghouls: Like Super Mutants, ghouls will receive little welcome in New Galveston. They are generally looked at as repulsive monsters.
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